social science meets mmorpgs
Feb. 10th, 2006 08:04 amFrom a post on PlayOn, a blog on the social dimensions of virtual worlds:
[quotey]
After the previous analysis, we ran an additional one that included the character gender variable. Here, our results were puzzling. Across all of our metrics, male characters were better connected than female characters. And this was true for all classes, with the only exception of Priests. In other words, male characters of all classes are better connected than female characters of all classes, except for female Priests, who are better connected than male Priests. This gender difference was clear and consistent across our three measures of centrality.
[/quotey]
And there are BAR GRAPHS!
[quotey]
After the previous analysis, we ran an additional one that included the character gender variable. Here, our results were puzzling. Across all of our metrics, male characters were better connected than female characters. And this was true for all classes, with the only exception of Priests. In other words, male characters of all classes are better connected than female characters of all classes, except for female Priests, who are better connected than male Priests. This gender difference was clear and consistent across our three measures of centrality.
[/quotey]
And there are BAR GRAPHS!